363 Pages · 8.17 mb ·
Fairrington Brian.
Editor's Picks Most Popular Painting & Drawing
- Drawing Cartoons & Comics FOR Dummies® (Page 3) - About the Author (Page 5) - Dedication (Page 7) - Acknowledgments (Page 7) - Contents at a Glance (Page 9) - Table of Contents (Page 11) - Introduction (Page 19) - About This Book (Page 19) - Conventions Used in This Book (Page 19) - What You’re Not to Read (Page 20) - Foolish Assumptions (Page 20) - How This Book Is Organized (Page 20) - Icons Used in This Book (Page 22) - Where to Go from Here (Page 22) - Part I: Drawing Inspiration: Getting Started with Cartoons and Comics (Page 23) - Chapter 1: The Skinny on Cartoons and Comics (Page 25) - Understanding the Different Genres (Page 26) - Getting Started with Drawing (Page 28) - Peering into the Future of Cartoons (Page 30) - Chapter 2: Looking at the Different Cartooning Genres (Page 33) - Getting Funny with the Standard: Comic Strips (Page 34) - Making Readers Think: Editorial Cartoons (Page 41) - Sophisticated Humor: Gag Cartoons (Page 44) - Web Cartooning (Page 49) - Chapter 3: Getting Your Workspace Ready to Go (Page 51) - Searching for a Workspace (Page 51) - Setting Up Your Workspace (Page 52) - Getting the Right Supplies (Page 57) - Visiting the Computer Store (Page 60) - Chapter 4: Starting with the Drawing Basics (Page 67) - Putting Pencil to Paper (Page 68) - Grasping the Art of Inking (Page 73) - Creating Tone and Texture (Page 76) - Fixing Mistakes (Page 81) - Chapter 5: Coming Up with Ideas (Page 83) - Getting Inspired for Storyline Ideas: Just Open Your Eyes (Page 83) - Keeping Your Sketchbook Close By (Page 87) - Adding Humor to Your Story Lines: Good Writing Trumps Bad Art (Page 92) - Taking Action When the Ideas Run Dry (Page 96) - Part II: Creating Cartoon Characters (Page 99) - Chapter 6: Starting from the Top (Page 101) - Drawing the Head (Page 101) - Dotting the Eyes (Page 109) - Just by a Nose: Sketching the Schnoz (Page 112) - Can You Hear Me? Crafting the Ears (Page 115) - Drawing the Mouth (Page 117) - Getting All Emotional: Look in the Mirror (Page 121) - Chapter 7: From the Neck Down (Page 125) - Giving Your Characters Personality (Page 125) - Building the Body: Drawing the Standard Character Type (Page 127) - Drafting Arms and Hands (Page 137) - A Leg to Stand on: Drawing Legs and Feet (Page 140) - Deciding on Dress (Page 143) - Chapter 8: Designing Human Cartoon Characters (Page 147) - Understanding Why Developing a Regular Cast of Characters Is Key (Page 147) - Creating Your Core Group (Page 148) - Experimenting with Male Body Types (Page 151) - Trying Different Female Body Types (Page 160) - Creating Those Crazy Kids (Page 169) - Chapter 9: Giving Inanimate Objects Personality (Page 177) - Cartooning Everything, Including the Kitchen Sink (Page 178) - Having Fun with Household Items (Page 179) - Calling All Cars (Page 186) - Putting a Face on an Inanimate Object (Page 193) - Chapter 10: Exploring Anthropomorphism: Creating Animals and Other Creatures That Talk (Page 201) - Pets Are People, Too! Drawing Classic Cartoon Animals (Page 201) - The World Is a Zoo (Page 209) - They Came from Outer Space (Page 215) - Chapter 11: Drafting Editorial Cartoon Characters (Page 223) - Defining Editorial Cartoons (Page 223) - Understanding the Pen’s Strength: What an Editorial Cartoonist Does (Page 225) - Finding Ideas and Forming an Opinion (Page 226) - Setting the Scene for What You Have to Say (Page 227) - Drafting Believable Caricatures (Page 230) - Creating Classic Editorial Cartoon Characters (Page 235) - Part III: Cartoon Designs 101: Assembling the Parts (Page 245) - Chapter 12: Putting Everything in Your Comics in Perspective (Page 247) - Grasping What Perspective Is (Page 247) - Putting Perspective to Practical Use (Page 252) - Putting Your Characters in Perspective (Page 258) - Chapter 13: The Art of Lettering (Page 267) - Preparing to Letter (Page 267) - Making Lettering Part of the Art (Page 270) - Going the Simple Route: Picking a Type Font (Page 274) - Going the Hand Lettering Route (Page 275) - Keeping Track of Your Spacing (Page 279) - Chapter 14: Directing the Scene (Page 281) - Eyeing the Importance of Layout (Page 281) - Setting the Scene (Page 286) - Part IV: Cartooning 2.0: Taking Your Cartoons to the Next Level (Page 291) - Chapter 15: Cartooning in the Digital Age (Page 293) - Digitally Formatting Your Drawings (Page 293) - Getting a Grasp on Photoshop Basics (Page 299) - Coloring and Shading in Photoshop (Page 305) - Saving Your Work (Page 310) - E-Mailing Your Art Files (Page 311) - Chapter 16: Making Cartooning Your Livelihood (Page 313) - Deciding to Go Full Time (Page 313) - Knowing the Market (Page 316) - Grasping How Syndication Works (Page 318) - Creating a Winning Submission Package (Page 320) - Dealing with the Ups and Downs (Page 321) - Turning Your Hobby into a Business (Page 324) - Promoting Your Work Online (Page 328) - Part V: The Part of Tens (Page 331) - Chapter 17: Ten Steps to a Finished Comic Strip (Page 333) - Researching the Market (Page 333) - Developing an Idea (Page 334) - Composing a Theme and Main Idea (Page 334) - Creating Your Characters (Page 335) - Designing the Setting (Page 335) - Writing Your Scripts (Page 336) - Penciling It Out (Page 336) - Slinging the Ink (Page 337) - Lettering (Page 337) - Scanning In Your Work (Page 338) - Chapter 18: Ten Secrets to Breaking in to a Cartooning Career (Page 339) - Making the Decision to Pursue Your Dreams (Page 340) - Belonging to a Syndicate (Page 340) - Jumping into the World of Comic Books (Page 341) - Marketing to Greeting Card Companies (Page 342) - Selling Your Work to Magazines (Page 342) - Joining the Association of American Editorial Cartoonists (Page 343) - Being Part of the National Cartoonists Society (Page 344) - Looking at the Most Popular Cartoon Site on the Web (Page 344) - Checking Out Cartoon Blogs (Page 345) - Reading about Cartooning (Page 345) - Index (Page 347)